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Mr. Sinister
Mr. Sinister
Posts : 326
Join date : 2009-05-20

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Chakra:
BCRP Plan spells Left_bar_bleue1000/1000BCRP Plan spells Empty_bar_bleue  (1000/1000)
https://onenarutonation.rpg-board.net

BCRP Plan spells Empty BCRP Plan spells

11/3/2019, 2:39 am
Name of Spell: Beta Plant Skull
Elemental Type: Plant
Rank & Spell Type: Junior & Restraint
Range & Speed: 25 meters | 10 mps
Mana Cost: 10|5
Stats Effected: 50% Mana regeneration Reduction
Description:
The user casts this spell and a dragon like skull begins to form from the grass surrounding the user. The skull like construction is layered with vines and grass, and there are no openings on the construct aside from the mouth. The user sends the skull at their enemies at speeds of 10 mps. The skulls size is 3 meters from the tip of the muzzle until the occipital (Back of the skull) from the jaw until the top of the parietal(Top of head) measures at 2 meters. The plant skulls is able to bite down at weights of 200 pounds constricting the enemy into a confined area within the plant skull. The spell has junior tier durability. (+5 Durability with Imprisonment of a god)

Name of Spell: Grass Vice Clamp
Elemental Type: Plant
Rank & Spell Type: Junior & Restraint
Range & Speed: up to 25 meters | 10 mps
Mana Cost: 10/5
Stats Effected: N/A
Description: Dran conjures up multiple vine like plants with a diameter of 1 1/2 inch thick vines. These vines move at speeds of 10 m/s towards the enemy and grab onto the enemies arms. Originally the spell only conjures two vines, however for every (+10) Control you have you may conjure up another vine. The vines are able to restrain up to two hundred pounds of weight and is able to be snapped if a spell over takes its durability. This spell has junior tier durability.(+5 Durability - Imprisonment of a God)

Name of Spell: Plant Cutter
Elemental Type: Plant
Rank & Spell Type: Intermediate & Offensive Creation
Range & Speed: 40 meters & 20 mps
Mana Cost: 20 | 10
Stats Effected: N/A
Description:
The user's grimoire glows bright green as the grass around him tears and rips from its stocks as it begins to condense and sharpen as sharp as a razor as the grass forms one crescent moon like shapes. Both sides of the spell are sharpened and are sent at 20 meters per second at the opponent. The plants are able to cut and make deep cuts on the opponents bodies, and are also capable of noticeable bruising the body as well. The spell conjures two cutters, however for every +20 control the user can spawn one more.

Name of Spell: Heavenly Plant Palm
Elemental Type: Plants
Rank & Spell Type: Intermediate & Attack Creation
Range & Speed: 20 meters AoE(Under opponent) & 20 Mps
Mana Cost: 20
Stats Effected: N/A
Description:
When Dran uses his grimoire it glows with a mossy green aura as greenery begins to spread and multiply beneath the enemy or sparing partner, When the grass and plants alike have finished growing a large palm like head of grass spanning at twenty meters in area shoots up beneath the opponent hitting him with the force of a intermediate attack whilst the grass forms blade like features cutting the opponent and inflicting intermediate tier bruising. The spell moves at twenty meters per second and isn't impossible to dodge.This spell originally casts one palm, but can add more for every (+20) Control they have.The spell can take up to one senior tier damage, and 3 junior tier spells (If their defense is +10).(This spell is also a single cast no sustaining)

Name of Spell: Heavenly Grass Field
Elemental Type: Plant
Rank & Spell Type: Intermediate - Attack & Restraint
Range & Speed: 20 meters AoE & 20 mps
Mana Cost: 20/10
Stats Effected: -4 Power (Duel Specs)
Description:
Dran has no real words for this spell, a simple snap of his fingers and his grimoire glows surrounding the area in a twenty meter done of plants that barely lets sun through the cracks illuminating Dran's devilish side as the plants and vines creating the restrained area are able to shoot out at twenty meters a second dealing intermediate tier cuts and bruising to his opponent. Although the dome looks sturdy a simple senior tier spell can destroy it, 2 intermediates(IF their attack is +10), and 5 Juniors (If their attack is +15)

Name of Spell: Heavens Plant Apostle
Elemental Type: Plant
Rank & Spell Type: Intermediate - Reinforcement & Attack
Range & Speed: Self
- 20 meters & 20 mps
Mana Cost: 20/10
Stats Effected: +40% Speed & -4 power (Dual Specs)
Description:
Dran calls forth heavenly prophets to bless him with a sense of power, plants begin to sprout around his legs in a wide variety of colors almost as if he had rainbows on his legs, the plants themselves are boosting Drans limits letting him move forty percent faster than he could originally, The plant leggings are not just for show as they are able to send out whip like vines that are pointed at the edge able to inflict small intermediate gashes and bruise the opponents body.

To Be Trained:

Name of Spell: Planter Frenzy
Elemental Type: Plant
Rank & Spell Type: Intermediate - Attack Creation & Restriction
Range & Speed: 20 meters AOE & 20 mps
Mana Cost: 20/10
Stats Effected: Speed debuff(Enemy) & -4 power (Dual Specs)
Description:
Dran drops his grimoire to the ground ending his magical energy into the ferns and plants around him. The plants begin to grow incredibly fast until up to ankle height. Once the ferns and plants had grown they would instinctively grab at the opponents ankles tugging on the harshly giving a -40% to the enemies speed, The spell itself is also able to shoot and grow vines within this area. The spell itself is able to deal small gashes and bruises upon the opponent.

Name of Spell: Planter Spears
Elemental Type: Plant
Rank & Spell Type: Intermediate - Attack creation
Range & Speed: 40 meters - 20 mps
Mana Cost: 20/10
Stats Effected: n/A
Description:
After pronouncing the name of this spell the user closes their book with a loud slam, and the plants, ferns, and vines around the user begin to shape and mold turning the torn plants into a condensed for creating four exact copies of the spears that have a length of six feet and diameter of two inches with a bladed spot at the tip of the spear (+1 spear for every 20 control) The spears have various movements and are able to turn around when sent after a target.

Name of Spell:
Plant Throne Stage Two
Elemental Type: Plant
Spell Rank: Intermediate
Spell Type:Attack Creation | Support
Range: 70 meters
Mana Cost: 15 | 8
Stats: 6
Description:
The throne's back rest is five feet tall leaving sharp edges at the top of the back. The width of the seat is two feet which leaves a spacious seat that is hung like a hammock when the user sits. The user is able to comfortable combat enemies whilst not dealing with obstructions as they fly at speeds of 42 m/s. When damage is inflicted by a Intermediate spell the enemies spell must have a higher power than the casters durability. If a higher rank spell is used the Throne is completely dispelled and damage is inflicted by the access power over durability(Senior+ or power vs Spells durability).

This throne is able to be used as a medium for Intermediate and lower tier spells. This being said the throne is also a weapon in itself able to conjure up 4 vine and grass tendrils that inflict gashes upon contact. The spells casted off this Throne are also no longer debuffed from the Throne instead it gives off a new found ability to control for whose whom sit upon the Plant Throne.

Name of Spell:
Plant Spear Assault
Elemental Type: Plant
Spell Rank: Intermediate
Spell Type:Attack Creation & Supp
Range: 70 Meters
Mana Cost: 15 | 8
Stats: +8 Power
Description:
Dran casts this spell by speaking its name. The spell forces the grass around Dran to tear from the ground and form a total of three spears that adjacent to Dran. The spears are capable of advanced maneuvers such as flipping and redirecting upon Drans will. The spears upon contact deal gashes and large bruises on the opponent. The spell is able to go at speeds of 42 meters a second which would be devastating to be hit by. The spears are also able to be used as a medium for other plant spells. While Dran has this spell active he is also able to ride the spears if he so needed.(+15 control per extra Spear)

The spear is roughly five feet long with a diameter of an inch. The bladed head of the spear is roughly 10 - 12 inches and looks intimidated as the plants look as though the spell was yet to be finished. This being said it looks as though the spear is losing blades of grass from it's construct.

Name of Spell:
Plant Mutation
Elemental Type: Plant
Spell Rank: Intermediate
Spell Type:Attack Creation
Range: AOE 20 meters
Mana Cost: 15 | 8
Stats: N/A
Description:
Dran is able to freely manipulate his plant magic by sending mixed frequencies into the plants nervous system. This breeds a mutated attack that forces the Plants dran use to grow large welts on the spell itself The welts are activated by Dran with a snap of the finger or saying "Mutate". Once said the spell explodes in sharp Tendril like structures. They move at speeds of 42 meters a second and the tendrils are able to cause gashes and bruising on the enemies body and best used when the opponent is restrained.

The Welts range in number the caster is able to spawn four welts on their spell at first and can spawn more for every (+15 control) they have. The number of welts may never go over ten, and they all activate at different time whenever Dran wishes.This Spell may be casted off Intermediate(+) spells alone.

Name of Spell:
Grass Spider V.1
Elemental Type: Plant
Spell Rank: Intermediate
Spell Type:Supp & Attack creation
Range: 10 meters
Mana Cost: 15 | 8
Stats: +8 Durability
Description:
The user casts this spell by speaking its name. Once spoken the spell takes the form of a triangular Plant formation on the users back. From the triangular implant two large Spider like legs tear from the plants connecting to the users back. The 'legs' are able to deal intermediate tier damage on contact and have Durability equal to that of the users durability stat.The legs passively boost spell durability and are able to both grow up to ten meters as well as climb up vertical objects. The user may grow extra legs based on their control state (+15 control per leg)

Can be broken by Senior+ spells within one hit.

Name of Spell:
Plant Gauntlets v.1
Elemental Type: Plant
Spell Rank: Intermediate)
Spell Type: Supp & Offense creation
Range: 70 Meters - 30 meters
Mana Cost: 15 | 8
Stats: +8 Power
Description:
Dran casts this spell by either clenching his hands tightly or speaking the spells name. The spell itself forces the grass around Dran to form into a pair of gauntlets that stretch up to his shoulders and completes at the shoulder blades. These gauntlets have durability equal to the users durability stat(Senior+ can break this). When the gauntlets are in use they are able to be used as a medium for Intermediate spells and below. Their range remains the spell, however will be casted out of the users palm. this being the case the Gauntlet further enhances the plants power and it shows when the spell connects.

Name of Spell: Planters Shot
Elemental Type: Plant
Rank & Spell Type: Junior & Attack Creation
Range & Speed: 25 meters & 10 mps
Mana Cost: 10 | 5
Stats Effected: N/A
Applicable Perks: N/A
Description:
The user forces the grass from the ground to rip and tear from the stocks condensing it into a sphere like form with a diameter of two inches each. The amount originally casted is on shot, however for every +10 control the user has he is able to spawn more shots that deal junior tier damage bruises to the opponent whenever they hit.

Name of Spell: Planter Garden
Elemental Type: Plant
Rank & Spell Type: Junior & Attack creation
Range & Speed: 10 AOE | 10 mps
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: n/a
Description:
The user of this spell spawns grass around a 10 meter area that they control with either of their hands. At first the user may only spawn one tendril like grass spikes that are able to deal junior tier cuts and bruising. The tendrils follow the users hands movement, and tend to stop movement after stabbing into flesh. For every 10 control the user is able to spawn one more tendril maxing at 10 tendrils at once. The tendrils are 1 meter in diameter. Stopping at a range of 10 meters in any direction of the 10 meter AOE.

Name of Spell: Plants Wave
Elemental Type: Plant
Rank & Spell Type: Junior & Attack creation
Range & Speed: 25 meters | 10 mps
Mana Cost: 10 | 5
Stats Effected: n/a
Applicable Perks: n/a
Description:
The user speaks the name of the spell, and with that said are able to slam their foot on the ground sending a make of plant spikes shooting towards their enemy. The spikes stretch up to ten feet high, and deal junior tier cats and bruises, the spell is easily dodge-able since the enemy is able to see the plants shooting towards them in a violent manner leaving the dirt torn and damaged in its path. After +10 control is established from the base control the user may use his second foot, but nothing more than two waves at a time.

Name of Spell: Planter's Nestles
Elemental Type: Plant
Rank & Spell Type: Senior - Attack Creation
Range & Speed: 40 meters AoE - 40 mps
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks:
Apex Predator
Quick Shot
Description:
When Dran casts this spell the terrain remains the same, however he is able to spawn two tendrils from the ground at any point.(Following Ammunition rules each Tendrils do 1/2 senior damage.) The spell itself does senior tier damage easily tearing through the flesh of the victims, this being said it is still able to fracture and even break through the bones the tendrils are moving through. The tendrils have a diameter of 1 foot with a sharp point at the tip making it so even a slight graze from this will still leave on heck of a gash on the victim. The vines may not leave the Aoe, however the AoE is constantly around Dran's person even if he were to move the AoE would surely follow without a problem. The spell follows the ammunition rule hence forth for every +30 control Dran has he is able to cast two more tendrils following the damage from before.
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